
However, the hints system itself is cumbersome to use: Klaymen has to first get back to his room, climb down a ladder, and then check his mailbox. Hints are always useful, at least for the beginning of the game. There is an in-game hints system, disguised as "letters" sent to Klaymen by Willie. On the other hand, this takes out much of the fun of trying to devise creative ways to use the items to solve the puzzles in the game. This saves the burden of trying out every item on an object when it is unclear what exactly needs to be done. Whenever Klaymen encounters an object which has to be maneuvered (for instance, a balloon that has to be popped), clicking on it will make him take out the relevant inventory item and use it. There is no direct inventory handling, unusual for an adventure game for its time. Klaymen will store the disks and other items he finds in a special compartment inside his body.

Most of the items Klaymen will collect are information disks that contain parts of the story of the Neverhood told by his friend, Willie Trombone. The game is node based, so exploration is limited to preset locations. Navigation is simple, using an intuitive point-and-click interface. The main menu, accessible by clicking Esc, includes the usual system options: New Game, Load Game, Save Game, Delete Game, Resume Playing, and Quit. It features the quirky animation and music that are the game's trademarks. The title sequence also serves as a preview of the game, both visually and aurally. Installation of the game is straightforward: simply insert the CD, select the install option on the opening screen, and enter the license key provided. While the exact reason for his journey is not fully disclosed until the very end, hidden between the lines is some sort of personal journey that metaphorically explores our capacity for deep thoughts, dreams, and wishes. Along the way, he encounters some of the Neverhood's unusual residents and learns of the deep history and mythology about it.

The game tells the story of Klaymen, who sets on a journey to return order to his world, called the Neverhood, and save its king and ruler Hoborg. Since then, it has become a cult favorite among adventure game fans for its quirky humor and astounding animation. The game has been hailed by critics as a classic in the making almost immediately upon its release in 1996. The Neverhood is a point-and-click adventure game created by famed animator Douglas Tennaple (best known as creator of Earthworm Jim) and published by Dreamworks Interactive. This quote from the Talmud, a collection of ancient rabbinic discussions on Jewish law, ethics, and customs, is the story of The Neverhood in a nutshell.


"Consider three things, and thou wilt not fall into transgression: know whence thou comest, whither thou art going, and before whom thou art about to give account and reckoning: before the King of the kings of kings, the Holy One, blessed be He."
