
js code: var scene, camera, renderer, loader, mesh, material Ĭamera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0. Which leads me to believe something is not right in one/all of my material definitions.This scene is based off of the post Importing a Model Into Three.js with the added ability to import a texture into our scene. To load the textures we will use the TextureLoader from three.js in combination with useLoader that will allow us to pass the location of the texture and. The error I am getting is Uncaught TypeError: Cannot read property 'map' of undefinedįrom three.js line 19546 (not the min version) WHichi is the bufferGuessUVType(material) function – material is undefined. New THREE.CubeGeometry(562, 562, 562, 1, 1, 1, materials), Recall from Chapter 2 the pages of code it took to create the shape and texture map data for a simple cube using WebGL buffers, and then it required yet more. tSize(window.innerWidth, window.innerHeight) ĭ(renderer.domElement) Ĭamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000) My Code var camera, scene, renderer, dice SO – three.js cube with different texture facesĪnd – three.js building a cube with different materials on each face SO – three.js cube with different texture on each face Last but not least, there’s a visible object such as a mesh.
Next, there’s the HTML